Turn-based tactical combat. Deploy your squad on the grid, units act in order of speed, and every hit shows its exact result before you confirm it. No luck — just calculation.
Free · offers in-app purchases · no ads
The whole game runs on exact rules. The same move always gives the same result.
You see the damage before you strike, and that is exactly what lands. The preview and the battle use the same calculation; they cannot drift apart.
The active unit has 2 points: move, attack or defend. Striking first and then falling back behind cover is a valid move too.
Walls block both movement and sight; low cover blocks only movement. Being in range is not enough — you have to see the target.
Enemy units show what they will do before their turn. No surprises — only choices.
Three slots, three tiers. Your gear's stats go straight into the combat math. Four arenas unlock as you level up; all are point-symmetric, so both sides start behind the same cover.
Found or join a team and send gifts to teammates. Experienced players can trade items on the player market using in-game currency.
Every character has a passive, and the passive matters more than the stats. Build your squad around it.





















Shots from an earlier build (interface in Turkish).



