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Read the board. Make your move.

Turn-based tactical combat. Deploy your squad on the grid, units act in order of speed, and every hit shows its exact result before you confirm it. No luck — just calculation.

Free · offers in-app purchases · no ads

Calculation, not chance

The whole game runs on exact rules. The same move always gives the same result.

Shown damage = dealt damage

You see the damage before you strike, and that is exactly what lands. The preview and the battle use the same calculation; they cannot drift apart.

Two action points

The active unit has 2 points: move, attack or defend. Striking first and then falling back behind cover is a valid move too.

Line of sight and cover

Walls block both movement and sight; low cover blocks only movement. Being in range is not enough — you have to see the target.

Enemy intent revealed

Enemy units show what they will do before their turn. No surprises — only choices.

36 items, 12 arenas

Three slots, three tiers. Your gear's stats go straight into the combat math. Four arenas unlock as you level up; all are point-symmetric, so both sides start behind the same cover.

Teams and market

Found or join a team and send gifts to teammates. Experienced players can trade items on the player market using in-game currency.

21 characters, 5 classes

Every character has a passive, and the passive matters more than the stats. Build your squad around it.

NeonRay
NeonRay
Sniper
Long-range marksman. Highest attack on the roster, thinnest armour.
VoltEdge
VoltEdge
Assassin
Fast assassin. The most agile unit on the roster.
LyraStormblade
LyraStormblade
Mage
Armour-breaking mage.
IronBulk
IronBulk
Tank
The shield. Highest defence, lowest speed.
FlameNova
FlameNova
Mage
Durable mage; low attack, but stays standing.
ByteHex
ByteHex
Hacker
Support. Deals almost no damage alone.
CipherWraith
CipherWraith
Hacker
Fast infiltrator, breaks armour.
BastionCore
BastionCore
Tank
A shield that disrupts attackers.
NullPoint
NullPoint
Sniper
Cold-blooded marksman.
EmberFang
EmberFang
Assassin
Ferocious assassin.
GlacierMind
GlacierMind
Mage
Balanced mage that slows.
SableRook
SableRook
Tank
Heavy shield that cracks armour.
HollowVane
HollowVane
Sniper
Glass-cannon marksman; pierces armour.
MagnetOrder
MagnetOrder
Tank
Anchored tank; hardens while standing still.
AshVector
AshVector
Assassin
Fast assassin; weakens on hit.
PrismEcho
PrismEcho
Mage
Flanking mage.
QuasarLance
QuasarLance
Sniper
Marksman who hits harder from afar.
VeilShard
VeilShard
Assassin
Assassin who finishes wounded targets.
TitanForge
TitanForge
Tank
A fortress that dampens ranged hits.
AuroraVex
AuroraVex
Mage
Mage who punishes weakened targets.
GlitchMire
GlitchMire
Hacker
Support who shields nearby allies.

Screens

Shots from an earlier build (interface in Turkish).

Battle screen
Battle — blue tiles are where you can move, red ones are targets you can hit.
Roster screen
Roster — attack, defence and speed in plain sight; pick your squad accordingly.
Gear screen
Gear — equipped stats go into battle; arrows show the difference from base.
Inventory screen
Inventory — your cards and materials in one place.